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Full text of "VIC-20 Computer Games On Cartridge (1982)(Commodore)"



COMPUTER 

*"* A lirri S"VLI I Compare our real 
laAMta \JVm computer games to 

CARTRIDGE »*«-- 




Commodore VIC 20 computer games on cartridge are just like real arcade games— not imitations. Judge 
the resolution, graphics, sound effects and play action tor yourself. The difference between a real 
computer game and just a video game is easy to see. Here are a few reasons why VIC 20 computer 
games are best: 

• SCREEN POSITION: When the display tirst appears on the screen, you can adjust the horizontal 
position of the picture by pressing the CRSR control key. This unique feature allows for variances 

between different television sets. 

■ 

• KEYBOARD/JOYSTICK: Most VIC computer games work both from the keyboard and with a joystick. 
Most standard joysticks plug directly into the VIC 20 game port connection. (A few of our more 
sophisticated games/simulations use the keyboard — only as a "control console.") 

• SILENT DEMONSTRATION: If you don't play a game within several seconds after turning it on, the 
game gives you a silent demonstration of itself to show you how the game is played! Also, the opening 
display on most games shows you which keys or joystick positions affect which actions. 

• HIGH SCORE CHALLENGE: Another unique feature is the "HIGH SCORE" line which shows you the 
highest total so tar. The VIC 2C "remembers" the highest score recorded , . . just like an arcade game . . . 
until you turn the VIC off. A few games (like RAT RACE) have preset high score s which give you targets to 
shoot for. 

GETTING STARTED 

1. Turn on your television set. 

2. Turn your VIC 20 off (you will greatly increase the "life" of your game cartridges if you turn the VIC 
off before Inserting or changing cartridges). 

3. Insert the game cartridge. 

4. Turn the VIC 20 on. 

5. Adjust the picture on your screen by typing the CRSR key. 

6. Type the appropriate START KEY. VIC games may be started by pressing one of the following 
keys: fl, P or RETURN. Here are some sample start keys: 

TITLE START KEY 

VIC AVENGER P 

SUPERSLOT P 

JUPITER LANDER II 

ROAD RACE !1 

SUPER ALIEN fl 

DRAW POKER RETURN 

7. Play the game using either the joystick or keyboard controls explained on the reverse side of this 
sheet. 

8. Turn the computer off before inserting another cartridge. 



f E commodore 

COMPUTER 



INSTRUCTIONS 



TITLE 



OBJECT/RULES 



SCORING 



CONTROLS 



VIC AVENGER 

(Arcade-style 
action.) 



Use your laser cannon to score as many 
points as you can by destroying the 
attacking aliens before they destroy you. 
Three rounds, aliens increase speed as 
(hey force skirmishes. 



10, 20 or 30 points (or 
aliens Mystery points tor 
(lying saucers. 



Keyboard Controls 
A Key = Fire 
L Key = Left 
; Key = Right 
Joystick (optional) 
Joystick a Movement 
Button = Fire 



JUPITER 
LANDER 

(A super space 
simulation!) 



Land your spaceship safely on the only 
solid landing site on Jupiter. Make as many 
explora lory landings as possible before 
fuel runs out. Three landing sites (3 
difficulty levels!. 



The softness of your 

landing is shown on Ihe 
meters -per- second gauge 
on the right side of the 
screen. Land below the 
yellow zone=crash The 
sorter Ihe landing Ihe more 
points you get. Try to land 
with Ihe marker high in the 
yellow zone. 



Keyboard Controls 
A Key = Left thrust 
D Key = Right thrust 
f 1 Key = Heavy thrust 
12 Key = Middle thrust 
f3 Key = Low thrust 



SUPERSLOT 

(Casino-style 

action.) 



Start with 80 coins— risk free— and bet 
up to 5 coins at a time. Just like Vegas and 
Atlantic City's computerized slot machines! 
Conserve coins, play Ihe odds and try to 
increase your slake. 



Win 2 to 3000 coins 

depending on the outcome 
of your slot machine "pull ." 



Keyboard Controls 
CKey= Drop coin 
V Key = View winning comb. 
P Key = Pull handle 
Joystick (optional) 
Joystick = Pull handle 
Button = Drop coin 
Push Forward = View comb. 



DRAW 
POKER 

(Card play 
strategy game.) 



Bet up lo a coins. Draw 5 cards. Hold Ihe 
ones you want lo play, discard the rest Bet 
again. Deal again— build your stakes. After 
you win you can draw 1 card (doublo or 
nolhing). 



Your hand and bet 
determines how much you 
win (or lose). 



Keyboard Controls 

B Key = Bet 

C Key = Hold card 

RETURN Key = Hold card 

of your choice & proceed 

to next card. 
D Key = Double 



SUPER 
ALIEN 

(Space-maze 
game.) 



You have to clear a space maze of aliens, 
and your only weapon is an "alienbubble " 
lo trap the aliens. 



Blow up bubbles, trap Ihe 
aliens, deflate the bubbles 
wilhin a few seconds 
before the aliens eat their 
way out— and eat you! 100 
lo 1 000 pis for each alien 



Keyboard Controls 
P Key = Move up 
L Key = Move left 
; Key = Move right 
. Key ■ Move down 
* A Key = Inflate 
D Key = Deflate 
Joystick (optional) 
Joy = movement 
Button/up = Inflate 
Button/down a Deflate 



ROAD 
RACE 

(Night time trials 

simulation.) 



You re speeding down a darkened 
highway. The ob|ect Is to dnve as far as 
you can before your fuel runs out Start 
(ignition), shift gears, sleer, accelerate. 
Don't overheat or crash. 



Drive lor distance. Reach 
maximum KM in 100 
seconds. Extra lime lor 6 
KM. 



Keyboard Conlrols 
A Key = Left 
D Key = Right 
fl Key = Top gear 
f3 Key = 3rd gear 
f5 Key = 2nd gear 
f7 Key = 1st gear 
RETURN = Acceleration 
I Key = Ignition 



RAT 
RACE 

(Excellent chase 
maze, time limit 
game.) 



You're a "rat" In a rat race, trying to lind 
and eat all the cheeses before lime runs 
oul, an "enemy rat 1 ' catches you, or a black 
catealsyou! 



2x cheese doubles score. 

Each cheese - 1 00 and 

each extra cheese 

increases by 100 

Challenge round (go for 

speed) 

20.000 pt= Bonus Ral 



Keyboard Controls 

A Key = Magic stars 
P Key = up 
L Key = Lett 
; Key = Move right 
. Key - Move down 
Joystick (optional) 
Joystick = Movement 
Button ■ Magic stars 



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